Creates an instance of the DeviceCodeActivation screen.
StaticscreenUtility FeatureChanges the language/locale for the current authentication flow.
This method triggers a language change by submitting the new locale preference to the server with the 'change-language' action. The language change will cause the current screen to re-render with the new locale.
Language change options including the target language code
Options for changing the language/locale during the authentication flow
Additional custom fields to be submitted along with the language change. Custom fields should be prefixed with 'ulp-'.
Short language name (locale code) to be set (e.g., 'en', 'fr', 'es').
Optionalpersist?: "session"Defines persistence scope for the language preference. Currently only 'session' is supported.
A promise that resolves when the form submission is complete
import LoginId from "@auth0/auth0-acul-js/login-id";
const loginManager = new LoginId();
// Change language to French
await loginManager.changeLanguage({
language: 'fr',
persist: 'session'
});
import LoginPassword from "@auth0/auth0-acul-js/login-password";
const loginPasswordManager = new LoginPassword();
// Change language to Spanish with additional custom data
await loginPasswordManager.changeLanguage({
language: 'es',
persist: 'session',
'ulp-custom-field': 'custom-value'
});
Submits the device code entered by the user. This action is triggered when the user enters the code displayed on their device and submits the form.
An object containing the code entered by the user and any custom payload.
payload for continuing device code activation.
This interface extends CustomOptions, meaning all custom option properties
are merged into the top level of the object. This avoids nesting and provides
a simpler structure for consumers of this interface.
A promise that resolves when the code is successfully submitted.
import DeviceCodeActivation from '@auth0/auth0-acul-js/device-code-activation';
const deviceCodeActivationManager = new DeviceCodeActivation();
async function activateDeviceCode(code) {
try {
await deviceCodeActivationManager.continue({ code });
console.log('Device code activation successful.');
} catch (error) {
console.error('Error during device code activation:', error);
}
}
Rejects with an error if the submission fails.
Class implementing the Device Code Activation screen functionality. This screen is displayed when the user needs to enter the code on their device to activate it.